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Greenfoot programming
Greenfoot programming




greenfoot programming
  1. #GREENFOOT PROGRAMMING HOW TO#
  2. #GREENFOOT PROGRAMMING UPDATE#
  3. #GREENFOOT PROGRAMMING SOFTWARE#
  4. #GREENFOOT PROGRAMMING DOWNLOAD#

(We have recently published a paper about this.) So, when we designed the Greenroom, we were very worried about meeting the same fate: spending a whole lot of effort in creating a repository site, only to have it die a slow, quiet death after a few short months. I am pointing to it here as a typical example. Now, I don’t want to pick on that one particular repository specifically. This went down to three in 2009, with one single submission (so far) in 2010. Looking at the recent submissions, it seems that only four resources were submitted in all of 2008. It was – as far as I know – opened in early 2004, and initially attracted a good number of submissions. A few months later, little is happening, resources are not maintained, few new resources are added, you can hear the cold wind blowing through empty spaces.Ī high profile example is the repository of resources on the ACM SIGCSE website (one of the largest organisations in computer science education). The typical pattern is this: A repository is opened, a flurry of activity follows, resources are submitted (often by the creators and other people personally involved or contacted), and then it dies down. The fact is, countless resource repositories have been created, and most of them have tumbleweed blowing down the main street. It is often said, with only slight exaggeration, that there are more teaching resource repositories than there are teaching resources. Yet, this is a space where many have failed. Having a community to talk to, to ask questions, to get ideas, to get tried and tested material, makes a huge difference. Greenfoot is different from many other environments, teaching with it requires different projects and different ideas, and thus getting started with it, as a new teacher, is challenging. It was clear for a while that sharing of resources was a powerful thing that was urgently needed for the Greenfoot community. The Greenroom is a web site where teachers who teach with Greenfoot can share resources and have discussions. Posted in Greenfoot, Java, Teaching | Tagged Greenfoot, Kinect | 7 Replies Sharing of teaching resources – it’s about people, not about stuffĪt the beginning of April this year, we opened a new web site: the Greenroom. But beware: you might stand in the middle of your room waving your arms around for the next few days! Some people might look at you strangely, but it’s great fun. If you are interested to try it yourself - here are the detailed instructions.

#GREENFOOT PROGRAMMING SOFTWARE#

Neil Brown, one of our developers on the Greenfoot team, has adapted open source server software that communicates with the Kinect and designed and implemented a Greenfoot library that makes access surprisingly simple. Programming the Kinect with Greenfoot is probably the easiest way to write programs with the Kinect module. Probably the easiest way to show what I mean, is to show you what I mean. This means that you can now write simple Greenfoot games that are controlled by players body movements. The most recent addition to Greenfoot is a library that allows programmers to easily use the Microsoft Kinect module with their Greenfoot scenarios. (Those of my readers who don’t know it should have a look here.) Those of you who know Greenfoot know that one of its aims is to make programming for beginners exciting and engaging. Posted in Greenfoot, Java, Software Tools | 2 Replies Use the Microsoft Kinect with Greenfoot Part 1: Using setWorld to create multiple game levels. Over the next few days, I will add a few blog posts here that introduce and explain the new functionality in more detail.

#GREENFOOT PROGRAMMING DOWNLOAD#

So, surf over to the Greenfoot download page and give it a go. We suspect that many users previously never discovered this important function.

#GREENFOOT PROGRAMMING HOW TO#

Finding out how to share your scenario on the Greenfoot Gallery has been made much easier. Actors in Greenfoot now have turn(int) and move(int) methods which turn and move relative to the current rotation. This makes it much easier to develop games with different levels. Greenfoot now has a function to dynamically show different world objects. This makes it very easy to write soem very simple early interactive examples. This function returns the noise level from the system microphone. Several people have asked for this, especially aiming at fading sounds in and out nicely.

greenfoot programming

This means Greenfoot scenarios can programmatically adjust the volume of sound clips. (If not, tell us!)īut, more importantly, this version also includes some new functionality.

greenfoot programming

#GREENFOOT PROGRAMMING UPDATE#

This update of Greenfoot includes a good number of bug fixes, so if there is something that has bugged you for a while, give the new version a go and see whether it’s improved. We have just released Greenfoot version 2.1.0.






Greenfoot programming